For much of the 1980s, the UK led the world-wide revolution in home computing. At the heart of the fledgling industry, which grew to be a billion-dollar-a-year business, Ocean Software led the way as a creative developer and publisher. Its history of innovation, expansion and triumphs established the company as a global brand. This is Ocean’s extraordinary story, told first-hand by those who were there, from the Suits upstairs to the 'Scum' in the Dungeon.
This PAPERBACK and HARDBACK book has over 30 memoirs from those who worked at Ocean thus giving a unique insight into what it was like working for one of the largest software houses in the 80s and 90s. Remember Daley Thompson's Decathlon? Paul Owens wrote the game for the ZX Spectrum as well as Kong and tells us first hand how he created the games.
This is a 268 page book charting the rise and eventual sell off of this great company.
£15.00A copy of the brand new 2019 Annual - in stock and ready to deliver!!
The Commodore 64 was the best selling 8-bit computer in the world selling between 10 and 17 million units worldwide. The computer is well known for it sound capability, with many buying games for the system just to listen to the latest tune for their favourite composer - the likes of Rob Hubbard and Martin Galway.
The story of the Commodore 64 in pixels covers the history of the computer as well as featuring articles on the SID music chip by Andrew Fisher; Tape Loaders by Martyn Carroll and cartridges by Mat Allen.
This book looks at some of the most popular games on the system - each game receiving a double page spread with large images of the game fr the reader to enjoy.
A unique selling point of the book is that is contains 30 memoirs from those who programmed the games; wrote the music and drew the graphics. It's a captivating insight to what it was like to actually develop a game for the Commodore 64.
The book, The Story of the Oliver Twins, is 236 pages in length and finished to the very same high standard as my previous books and covering the history in gaming of Philip and Andrew Oliver from their very early days whey they learnt to program in their bedrooms through their days at Codemasters before moving on to start Blitz Games.
The book also celebrates their best games, as well as containing personal memoirs from many who worked with the Twins.
The story of US Gold is 236 pages in length and charts the rise of US Gold from it's first sale of C64 games, to the eventual sell off to Eidos. The US Gold logo on the front cover is embossed and spot varnished, making the book a desirable addition to any gaming fan or book collector.
The book is filled with memoirs from the developers, musicians and artist that created many of U.S. Gold's successful releases - titles such as Beach Head, Impossible Mission and Summer Games as well as arcade conversions like Outrun, Tapper and Spy Hunter. The story of the US Gold is told by those who made the company the giant it was.
The book also explores the creation and running of Centresoft - a company owned by U.S. Gold that became the largest distribution centre of games in the UK - Ocean Software was their biggest customer.
Artwork and never before seen photographs are littered throughout the book.
The book is 296 pages in length, and just like the Commodore 64 book, and comes in two flavours - paperback and hardback. The paperback has a thick, high quality cover, with the Tutankhamun embossed and spot varnished; the hardback has a matt finish with spot varnish on the Tutankhamun image.
The story of the ZX Spectrum in pixels VOLUME 1 is 236 pages in length and is a visual journey charting the best games on the ZX Spectrum from 1982 on wards until the early 90s.
The story of the ZX Spectrum in pixels VOLUME 2 is 236 pages in length and is again a further visual journey charting the best games on the ZX Spectrum from 1982 on wards until the early 90s. Each spread contains a large iconic image of the game and is accompanied by artwork from the inlay, the game's advertisement where available and further game screens showing the loading screen, menu etc.
The story of the ZX Spectrum in pixels VOLUME 3 is 236 pages in length and is again a further visual journey charting the best games on the ZX Spectrum from 1982 on wards until the early 90s. Each spread contains a large iconic image of the game and is accompanied by artwork from the inlay, the game's advertisement where available and further game screens showing the loading screen, menu etc.
What is it like to plunge into the unknown as one of the pioneers of an emerging technology driven industry? How do you forge the future of an entirely new entertainment medium when there is no precedent to follow?
From Uridium and Paradroid to Pinball Dreams and Pinball Fantasies, from the ZX Spectrum to the Commodore Amiga, Andrew Hewson takes us on a journey through his pioneering videogames career, unearthing a rich tapestry of expertise for the next generation of digital leaders and gaming trailblazers.
This paperback version of the book features commentary and analysis from more than twenty retrogaming icons including Steve Turner of Graftgold, Raffaele Cecco, Jon Hare of Sensible Software and the founders of Ea Dice, Hints & Tips for Videogame Pioneers reveals the secrets behind the string of smash-hit titles produced by Andrew's celebrated games companies - Hewson Consultants and 21st Century Entertainment.
The Fantasy Art of Oliver Frey is a HARDBACK book that covers the history of the man behind the art - take a look into Oli's younger days and how he started his craft.
The book is split into chapters grouping in art from monsters and aliens to heroes and villains. If you were a games player of the 80s and 90s, there will be a great deal of artwork in this book that you will recognise that will kick in the nostalgic memories - how about the issue 1 artwork of Crash magazine in the image below for starters!
To compliment our 3 x Spectrum books on the Sinclair machine, comes a 15cmx15cm HARDBACK 'little' book of Spectrum games. Small enough to fit in your pocket but big enough to take you on a huge nostalgic trip.
£19.99Re-live your youth through this great HARDBACK book from amicom retro books. Featuring imagery from the 70s and 80s, as well as being a great read for those who want to have a trip down memory lane.
Take a trip down memory lane with this book celebrating the best of the best of gaming from 1981 to 199X.
Soak up the nostalgic vibes in the pictures then make the order!
ZZap! 64 Annual 2019. 128 pages of retro goodness.
Mock-up images of the deliverable items can be seen in the pictures as well as the insides of the annual.
ZZap! 64 Annual £15 - signed copy (by Roger and Oli) £25.
£10.99It all started, as so many good stories do, on eBay. However, when Phil Grundy snatches a pristine Sinclair ZX81 from under the nose of a fellow collector, he has no idea he has entered into more than just a bidding war. Phil soon discovers that shady forces have been uplifting home computers since the 1980s, and the same shady forces have an unusual interest in his latest purchase. Armed only with a ZX81 and a retired Dodge ambulance, Phil and his friends embark on an epic quest to stop the mysterious Assembly of Newly Uplifted Systems - a quest which will take them on a bizarre road trip that will seem oddly familiar to 80s kids. On the way, they encounter a pixelated dinosaur, a hi-vis ninja and a portal between reality and imagination. Then, just as Phil's day couldn't get any weirder, Phil's ZX81 announces it has become sentient... This paperback contains the first three Bits of The Ambivalence Chronicles in one volume: The Chip Whisperer, The Kempston Interface and The Road Worrier.
Take a trip down memory lane with this book celebrating the best of games based on films. A whopping 304 pages!