Uridium was Andrew Braybrook’s foray into the fast and furious side scrolling shoot ‘em up. Piloting your Manta fighter across a number of Dreadnoughts whilst avoiding dangerous structures and blowing up buildings on the surface is the name of the game here. Did I mention the waves of enemy craft that launch their missiles at your shield-less craft? Best to destroy those as well.
Survive for enough time on a Dreadnought level and a LAND NOW alarm sounds, encouraging the location of the correct landing strip to be sought and the Manta ship safely landed. No rest for the wicked as they say — this then starts the bonus round, with a sequence of flashing values bouncing left and right across a pyramid of extra points — hitting fire at the right time results in a win or loss. With the bonus game complete, the Manta then flies back over the Dreadnought as it self-destructs in glorious pixelated fashion.
The gorgeous bas-relief graphics of Uridium are complemented by varied and detailed enemy designs and an agile Manta craft that flips and rotates as the Dreadnoughts are explored making this fantastic shooter a visual treat.
Bob Storey ( )
This is the game that made me want a Commodore 64. I was happy with my Spectrum before I saw this (at least so I thought) but right from the off it hooked me. That cool intro with the giant Bass-relief scrolling text and the awesome chip tune music, gave way to a fantastically high-tempo shoot ‘em up with the most gorgeous graphics I’d see in a game. The gameplay was frenetic and totally addictive. That one more go factor was there in spades. What a game, And yes, I did get a Commodore 64 that Christmas with a copy of Uridium to load up too.